Camera view layers individual in each camera

Something like a view layers and the option to set in each camera the layers of view.

Example: Camera A from the sky don’t render/see the grass of ground, but the FPS camera B render/see the grass.

*I think i see something similar in the Unity engine.

I would love this. We sort of have this ability now with the “Render Custom Depth” tickbox on meshes when doing high res screenshots.

If you are looking for the ability to assign cameras to a custom depth pass, that feature does already exist. If you would like to learn how to set this up take a look at our documentation.

Custom Depth Buffer

If this is not exactly what you are referring to, would you mind elaborating a bit so I can have a better understanding and enter an accurate feature request?

Thank you,

This Andrew:

You have checked this Andrew ?

Hey ,

I took a look at what you are requesting and went ahead and entered a Feature Request with the tag UE-16477. Thank you for taking the time to enter a feature request. Just for your own information we do have a bunch of new Show Flag options within the SceneCaptureComponent that allows you to show or certain rendering features and assets themselves. You might be able to use this as a temporary solution for what you are attempting to do.

Regards,

Thanks for that but the thing i like is for the game cameras and to mesh groups or layers for example no by actor type (like a note)