I followed tutorial from Unreal Engine docs (Sequencer Basics | Unreal Engine Documentation) in order to learn how to make a simple cinematic in Sequencer. So I placed two separate shots inside a Master shot like this.
When I play the Master shot and Shot01 ends, Shot02 should start playing but in cinematic viewport the view isn’t binded to the camera from Shot02 nor to any camera.
When I go in Shot02 and lock the camera to viewport and then return to Master shot, the camera isn’t locked anymore and the view in viewport stays static even though the camera’s location is animated.
Why is this happening?