Essentially yes, but in max it can do it automatically. On vray cameras it can do it separately on horizontal and vertical axis with a press of a button so all actually vertical lines are vertical in camera.
I guess it would be nice to have a feature that would quickly allow to do this in UE4
So; it is a non (existing/available) feature…!!? Edit
Even Though; I believe there must be some developers can find a way to control (Camera lines verticality) in UE4…
I hope one of them may visit this thread