Hi everyone! I'm here because i'm having an issue with how the camera works in an animation. Basically i'm doing a pretty simple walking animation in a building and lets say i'm have to show a corridor where at the end you turn left. I set one camera at the beginning of the corridor, one at the end with the same orientation ofc and then the third turned 90 degrees to make the corner. It should be pretty simple right? But when i play the animation the camera starts to rotate on her own in between the first two frames where it should just move in a straight line. It rotates in the opposite direction of the final turn, and then returns on its path at the end. This happens every time where i'm in the situation "straight line thenend turn". Is there a way to fix it? I could technically split the animation every time there's a corner and this solve the issue, but i'd prefer to keep my work more compact, also because this method forse me every time to match the speed between every single clip.
Hi ,
Based on your description, this sounds like a bug. Would you be able to send a copy of the Twinmotion file containing the videos where this happens? If so, please submit a bug report at https://twinmotionhelp.epicgames.com/s/case-community-page and attach your file there so our support team can investigate.
Best,
Raghib