Camera turns faster then caracter

Camera turn faster than my caracter i use on CharacterMovement UseControllerDesireRotation, on CameraBoom i have checked all 4 ( UsePawnControllerRotation, Pitch / Yaw and Roll inheret).

Tried different ways to stop it but didnt manage to make it work.

I want the charcter to stay with back at camera no matter in wich direction i turn or with wich speed i turn it, same thing when i move, to right, left side or back.

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