Camera Transitions for Unreal Engine 4



Camera Transitions is a plugin for Unreal Engine 4 which allows you to create artistic transitions between two cameras or pawns.

In-Game Preview

In-Editor Preview



  • Camera to Pawn, Pawn to Camera, Camera to Camera, Pawn to Pawn transitions
  • Auto possess after transition ends
  • Screen space 2D transform and alpha mask transition options
  • Before/After tone mapping option
  • In editor preview without playing the level
  • Setup and trigger transition from the Blueprint
  • More than 20 alpha masks included

Technical Details

Code Modules: Camera Transitions ( Runtime )

Number of C++ Classes: 1

Network Replicated: No

Supported Development Platforms: Win

Supported Target Build Platforms: Win, Mac, Linux

Documentation: (Re-building from scratch, check back later for updates)

Example Project: (Requires Camera Transitions plugin)

Camera Transitions is now on the marketplace!

Just uploaded the **In-Editor Preview

Plug-in is now 4.22 compatible.

Using this to switch cine cameras, basic fades between 2. through the transition, the focus is not applied. When transition finishes, focus setting drops in all at once. Any ideas?

Let me check this on my end. I’ll let you know about the findings.