Setting SetWorldRotation or SetRelativeRotation has no effect when called on the camera and/or springarm. Is there a reason why would be these method calls ignored?
I have camera as child of the springarm but for some reason it ignores the spring arm, and it’s in 0,0,0 local position, so spring arm is also seemingly not working. Camera shows left view for some reason and the rotation is not willing to change even manually setting rotation, it without a fail stays in some unknown rotation When debugged I can actually see the SetWorldRotation is called but doesn’t have an effect on it.
When changed the camera settings to some massive exposure, it seems the camera is actually some different one, but it seems to stick to the player position anyway… so engine created some other camera instead?
I’ve checked off Camera mesh hidden in game and even during simulation mode I don’t see camera attached to player mesh… Like it was deleted. Weird. So it seems Unreal engine deleted Pawn camera and created other one instead.
I don’t get why it creates some special camera not previously defined and not using the actual pawn camera?