Camera transform + additive transform Track not working in build

I our project, we have a long intro cinematic and for optim purpose we move a part of the land scape, so instead of modifying the shots, our cameraman add an additive transform track to offset the new camera cut.

It works in Sequence Editor, it works in game within editor, but when we get a cooked build, the additive track is not applied so the camera film the limbos…

Is there a specific option to make this work ?