Camera Tracking of a footage

Thanks for your reply!

I’m aware of the possibility of doing it through After Effects, but I was thinking there might be a way to do it directly in Unreal, since there’s a way to do it in real time with live link.

I’ve had issues with the After Effects and Blender workflows because they can’t get enough reliable tracking markers on a green screen.

I guess I’ll have to keep trying…

Thanks!!