what I’m curious about is can you make the players camera show stuff cell shaded and then switch in real time over to normal textures?
I have an idea and need to know if this would be possible
Thank You,
The Mad Scientist Creations.
what I’m curious about is can you make the players camera show stuff cell shaded and then switch in real time over to normal textures?
I have an idea and need to know if this would be possible
Thank You,
The Mad Scientist Creations.
Unless you want to make modifications to the engine, cel shading in UE is done with a post process effect that takes in all the buffer data (albedo, normals, light received etc) and then overlays a stylised result. Since it’s a post process, you can easily adjust it’s presense during runtime.