Camera Tilt when walking sideways

As a result, the character does not move, although everything compiled successfully. If I connect “cast faded”, then the character starts to move, but after playing, the following error appears: “Blueprint Runtime Error: “Accessed None trying to read property K2Node_DynamicCast_AsPlayer_Camera_Manager”. Node: On Strafe Graph: EventGraph Function: Execute Ubergraph BP Character Blueprint: BP_Character”