Camera Tilt using Blueprints Glitches

I have gotten my Drone Camera (which is a Pawn) to tilt back/forth left/right when it moves. However, it glitches some times and I have not been able to find where the issue is.

Here are my blueprints:

I also tried the code another way (set physics angular velocity), but it interfered with my look-around-with-mouse blueprint (the drone can look around with the mouse but should tilt when moved)

Here are the look blueprint:

I would really appreciate if you guys could help me come up with some kind of solution :slight_smile: Here is a video where you can see the glitching, especially toward the end: - YouTube

UPDATE

I got this working with the following (getting the input axis (exterior from screenshot) for left-right and up-down movements), but still a little bit glitchy. Any help to get it better is welcome.

Hi, what is plugged into to left that is not in the screenshot? I am fairly new and still getting the hang of things. Thanks

“(getting the input axis (exterior from screenshot) for left-right and up-down movements)”

Basically you need to get the node which gets the input axis value (which is between -1 and 1) of the controller, which you specify in Edit → Project Settings. There is a section there for controller input.

For example, there you can add a new entry (naming is to your liking), specify the extent of the value (default -1 to 1) and which button will modify it.

Look over here for controls: Project Settings | Unreal Engine Documentation

Thanks for the quick response. Also, what is the InputAction Camera Inclination?