I have made a ledge jump where two LineTraces are attached to the character, and when the bottom one detects a hit, and the upper one doesn’t, it detects a ledge.
When it detects the ledge, it plays a ledge climb animation and then teleports the character to where the animation ends. It took me a while to get working, but what I can’t figure out is why the camera is so choppy during teleportation. It seems like the camera is teleporting alongside the character.
I have camera lag enabled, but that doesn’t seem to fix the problem.
Here is a video demonstration of the problem temp 2 - YouTube