Camera switching is not working! b/w pawns.

Hi,

im relatively new to ue4, im struguling with “Camera switching” b/w Pawns. I have a camera per pawn class, but I cannot effectively switch to them in a deterministic way, I tried all combinations of bool/switches in “Set Active Camera” bp node. My pawn is set to autospawn in World setting.

Thanks.

Are Level BPs only place where set view nodes are available?

The PlayerController has a PlayerCameraManager object. Using Possess() on the PlayerController will automatically switch cameras.

Thanks, will check/test it soon.