Hi people. I am making 2d mobile game with UE4. A vertical tap Jumper . I have a lot of troubles with performance when launching on my phone. I’ve done everything with blueprints by tutorials . And I think the logic is hard for my phone or smth I don’t know. I switched off almost everything to optimize but It’s still the same. I am using a blueprint that I bought for Parallax Scrolling that was on the marketplace. And it works very good on my phone but Is there a chance that it can be one of the overkill in the game ? There is more things that I think I messed up. I made a blueprint that is spawning rocks from the sky and attached it to the character. The rocks are blueprint actors that when you touch or click on them , the character jumps on it. I made the rocks to destroy after one sec so the character starts falling. And there is where, when I launch on my phone the camera starts to stutter like crazy, while the character is falling. Playing it on my PC has no problems and I can’t find the problem. It’s very weird when you ave a problem just only on the mobile device and not on the PC too . For certain I am doing something wrong.I am not using physics for the rocks to fall so to save performance and instead I am moving them from event tick. But may be this is not the right thing. At least I can Launch and package with success :). But it runs so slowly too? Did i pick the wrong engine for this kinda of game?
Is there anybody who can help me ? Sorry if this is not the right channel for this questions! Here is some screenshots. The assets are still demo. Only the character will be the same.
Is it too much for touched event?

