Camera stuttering from control rig

I modified the 3rd person template so that it takes the forward vector of the camera and stores that as a variable. Then, in my control rig, I take that variable and use the aim node to make my characters spine and arm bones point towards it. This works, and allows me to move and look around and the spine and hand face the center of the camera. However, there’s some stuttering when moving like this. I think it’s because, when the camera moves and causes the bones to move, that in turn causes the camera to move again. Is there another way I should be doing this, or is there a way to fix this issue? Thx