Camera Stutter with Async Physics

Hello,

I tried again with the new 5.8. Unfortunately, the issue remains.

Still the same repro steps as the very first post.

This time I’m providing the project; I added a small input simulation so that you only have to press ‘Play’ to repro the issue. Please remember to launch several clients (6 in my case) so that FPS are low enough.

I also attached the video of the repro (several clients are on the other screen).

Thank you for your help!

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Thanks Paul,

This is a head scratcher - but can you try the “p.AsyncPhysicsBlockMode 1” just to see if that does make a difference? The other potential thing you could try is “p.AsyncInterpolationMultiplier 4” - although the second one could be laggy.

Best

Geoff

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