I am new to Unreal and I have been following the tutorials. I was watching - YouTube and the tutorial before that to attach a camera to a character. The issue is that the camera is always inside the player. I have a Spring Arm parented to the Camera. But still the camera is inside the player like so:
I was having the same exact issue and couldn’t find answers anywhere. Fret not!
SOLUTION: Create an animation blueprint for your character and everything will resolve itself.
Also, if your Character Controller blueprint attaches the camera to a socket make sure you add that socket to your character’s skeleton in the right spot (it was the head for me since I’m doing first person).
@CatsNipYummy One thing I ran into was that SPAWNing the character into the level can affect the camera if you do any kind of possession after the fact in an odd order… Is this the case for you?