Hello everyone,
So i have an issue when i load a map the camera is stuck at 0,0,0 and i can’t blend the camera to target view. I created a matinee camera to see if my character was spawned correclty and yes he is here and can move, but the camera ingame still at 0,0,0.
The problem only occurs in a packaged game, it’s working fine in standalone so it’s not easy to track the issue.
I’m using a character blueprint derived from a c++ character class and this character have multiple child BP. In the main level i can change character between the childs characters, the bug only happens after i changed character. I “fixed” the problem by spawning one of the child instead of the parent character BP. I still don’t know what is wrong with the character but I don’t have any more issue.