Im trying to rotate my character to face were i click, now it does sort of do that but it spins the camera round and then snaps back to the starting position leaving the character facing the the starting point.
Here is my blue print of the player controller logic and whats in the movetohitlocation function.
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Hi, no i haven’t tried that yet but was on the next thing to try but not really sure how to do it?
@Havoc
So I’m making it do two things at once via the function and what i have set in the event graph.
So what i need to do is not use my function and just use one of the two I’m guessing? I will give your example a try.
Havoc, I have tried your example and the play moves to location but does not face the location i click also the camera tries to rotate instead and then flickers.
Just so I’m clear for you guys I’m trying to rotate the character to the mouse location clicked as my heading is a little conflicting after re-reading it, my apologies!
Am i still on the the right path for this or am i totally off?
Solved the issue lmao I’m so angry right now! well sorry i wasted your but thanks for the help!
Issue was that the character blueprint within its settings i had the Physics setting set to default and i just set them to none and its now working and facing any direction i click!