I’m trying to do one constant single shot with Sequencer at the moment and I’ve had to do multiple turns in the same direction, now every time I add a new key frame the camera spins around, I can change the Z rotation in the camera shot but is there a way I can reset the 0 value so every time I make a new key frame it does not do this?
I’ve been experiencing the same issue. This solution was what fixed it for me:
Sequencer Bug: Camera Rotate - Cinematics & Media - Unreal Engine Forums (“editing the rotation animation in the curve editor - here you can easily drag the keyframes beyond the 180 degree limitations of the viewport”)