I was using rolling template and setup for the camera to rotate with the mouse but when i did it rotates around the pawn and not in place like i wanted so i created a new camera above the level to see the whole floor and set up a level blueprint to use this camera on event begin play.
This looked promising except when i tried to rotate the view in any direction up and down or left and right the camera snapped back to the default position.
I thought it might of been the use controller view rotation but i tried various things and can’t work it out.
I thought it was use controller view rotation but i have tried turning it on and off for the new cam and even tried doing that for the camera and spring on the ball with no such luck i even deleted the spring arm and camera on the ball and tried just the new camera with it unchecked with no luck i don’t know whats wrong
I will post this up soon when i get home but just for reference I am using a Oculus Rift and that too has the snap to original position. I’m not sure if that is helpful but i’ll give you details shortly.