I’m running into some issues with my rolling system. My roll animation has a bit of vertical movement, and I want to keep that vertical movement, but I don’t want the camera to bob up and down—similar to how it works in ELDEN RING. I tried locking the camera boom’s location.z during the roll, but this method stops working when I’m locking onto an enemy, and it also causes problems when rolling on slopes. Has anyone solved this issue before?
Just a guess, I think you parent your camera boom to the mesh, right? You can try to parent your camera boom to your capsule component instead in your character class blueprint.