I’m making a game that has at least 6 variants of camera shakes, I can play them fine in blueprints. I’m wondering if instead of having 6+ separate camera shakes I could adjust their settings/parameters via blueprints, I can make a reference to a CameraShake, but I can’t seem to change its variables real time in blueprints. I can create a reference to its class but none of the variables seem to be exposed.
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I have this problem as well.
I wonder if I can create a custom C++ class that would do that for us. But after a quick look it felt like I had to dynamically instantiate a UCameraShake class whenever I’d like to apply a customized camera shake. Since I spam them all over the place I’m afraid of the performance loss it might cause.