Hi!
I’m trying to create a dynamic camera shake. In my blueprint I have an interface sending a float between 0 - 1. I want to use this float to control the intensity of the camera shake by connecting that float to the Camera Shake’s Scale parameter. However, the camera shake never seems to stop despite the float value being 0.
It seems as though this scale paramater only reacts on the way up and not down. When I add value the shake increases, but does not decrease.