Camera shake recoil problem

Hello,I am using a matinee camera shake as recoil which works fine but the problem is the character mesh doesn’t follow the rotation of the camera shake although I have ticked use controller rotation pitch/yaw in the character blueprint and the mesh is a child of the camera.It looks like the mesh becomes independent from the camera when the camera shake happens.Also the line trace from the weapon to the line trace end doesnt follow the camera shake.