Camera Shake in Sequencer with UE4 4.26

Before 4.26 it was quite simple to add a Camera Shake with a Blueprint called Camera Shake.
Explained in this Video here:

With 4.26 I can’t find a way to add the camera shake the same way anymore.
I couldn’t find a proper explanation within the documents, what changed.

Does anybody know how to do the same as shown in my video with the update to 4.26?

Appreciate any little help!

I migrated a 4.25 project to 4.26 and the camera shake I have in Sequencer no longer works. Did 4.26 just take out the camera shake function???

No, they didn’t. But they changed the Blueprint Class. I updated the comment below my YouTube Video.
update for 4.26: The Camera Shake Blueprint Class is now called MatineeCameraShake.
So that means, you need to create new ones and re-assign.

No, they didn’t. But they changed the Blueprint Class. I updated the comment below my YouTube Video.
update for 4.26: The Camera Shake Blueprint Class is now called MatineeCameraShake.
So that means, you need to create new ones and re-assign.