Camera Shake in Sequencer with UE4 4.26

Before 4.26 it was quite simple to add a Camera Shake with a Blueprint called Camera Shake.

With 4.26 I can’t find a way to add the camera shake the same way anymore.
I couldn’t find a proper explanation within the documents, what changed.

Does anybody know how to do the same as shown in my video with the update to 4.26?

Appreciate any little help!

is it this?
it’s like top comment on the video you posted

yes. after I figured out the problem, I created a new video tutorial and updated the old one.
The updated Video Tutorial can be seen here:
[UE4 Unreal Engine Tutorial - How To Add Camera Shake to a Camera inside the Sequencer - YouTube

UE4 Unreal Engine Tutorial - How To Add Camera Shake to a Camera inside the Sequencer - YouTube](UE4 Unreal Engine Tutorial - How To Add Camera Shake to a Camera inside the Sequencer - YouTube)

hope that helps,
cheers