So for a project I’m working on, we have two cameras in the level. One follows the player around (attached to the player as a component of the Character Blueprint), and the other sits in a room, staring at a T.V.(the t.v. is displaying the camera that is following the character. I’m trying to add a camera shake through the play camera shake node, and it causes both of the cameras to shake. How do I make it so only one shakes? Is there something I can do from the camera manager?
You must get your character controller then use client play camera shake
Thanks, I needed this. I’m using it for split screen though. Needed to call “Client Play Camera Shake” from my get player controller node.