camera shake crash the editor

Whenever I activate the camera shake the editor crashes. If the camera shake blueprint is marked as Single Instance, after four successful attempts, the editor crashes.

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Assertion failed: DestAllocationIndex != SourceAllocationIndex [File:D:\build++UE5\Sync\Engine\Source\Runtime\MovieScene\Private\EntitySystem\MovieSceneEntityManager.cpp] [Line: 1970]

UnrealEditor_MovieScene!UE::MovieScene::FEntityManager::MigrateEntity() [D:\build++UE5\Sync\Engine\Source\Runtime\MovieScene\Private\EntitySystem\MovieSceneEntityManager.cpp:1970]
UnrealEditor_MovieScene!UE::MovieScene::FEntityManager::AddComponents() [D:\build++UE5\Sync\Engine\Source\Runtime\MovieScene\Private\EntitySystem\MovieSceneEntityManager.cpp:1164]
UnrealEditor_MovieScene!UE::MovieScene::FEntityLedger::UnlinkEverything() [D:\build++UE5\Sync\Engine\Source\Runtime\MovieScene\Private\EntitySystem\MovieSceneEntityLedger.cpp:188]
UnrealEditor_MovieScene!UE::MovieScene::FSequenceInstance::DestroyImmediately() [D:\build++UE5\Sync\Engine\Source\Runtime\MovieScene\Private\EntitySystem\MovieSceneSequenceInstance.cpp:289]
UnrealEditor_MovieScene!UE::MovieScene::FInstanceRegistry::DestroyInstance() [D:\build++UE5\Sync\Engine\Source\Runtime\MovieScene\Private\EntitySystem\MovieSceneInstanceRegistry.cpp:106]
UnrealEditor_MovieScene!FMovieSceneRootEvaluationTemplateInstance::Initialize() [D:\build++UE5\Sync\Engine\Source\Runtime\MovieScene\Private\Evaluation\MovieSceneEvaluationTemplateInstance.cpp:124]
UnrealEditor_TemplateSequence!USequenceCameraShakePattern::StartShakePatternImpl() [D:\build++UE5\Sync\Engine\Plugins\MovieScene\TemplateSequence\Source\TemplateSequence\Private\SequenceCameraShake.cpp:83]
UnrealEditor_Engine!UCameraShakeBase::StartShake() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\Camera\CameraShakeBase.cpp:222]
UnrealEditor_Engine!UCameraModifier_CameraShake::AddCameraShake() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\Camera\CameraModifier_CameraShake.cpp:166]
UnrealEditor_Engine!APlayerCameraManager::StartCameraShake() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\PlayerCameraManager.cpp:1400]
UnrealEditor_Engine!APlayerCameraManager::execStartCameraShake() [D:\build++UE5\Sync\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\Engine\PlayerCameraManager.gen.cpp:612]
UnrealEditor_CoreUObject!UFunction::Invoke() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:5912]
UnrealEditor_CoreUObject!UObject::CallFunction() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1012]
UnrealEditor_CoreUObject!UObject::ProcessContextOpcode() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2871]
UnrealEditor_CoreUObject!UObject::execLetObj() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2692]
UnrealEditor_CoreUObject!ProcessLocalScriptFunction() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1082]
UnrealEditor_CoreUObject!ProcessScriptFunction<void (__cdecl*)(UObject *,FFrame &,void )>() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:912]
UnrealEditor_CoreUObject!ProcessLocalFunction() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1143]
UnrealEditor_CoreUObject!ProcessLocalScriptFunction() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1082]
UnrealEditor_CoreUObject!ProcessScriptFunction<void (__cdecl
)(UObject *,FFrame &,void *)>() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:912]
UnrealEditor_CoreUObject!ProcessLocalFunction() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1143]
UnrealEditor_CoreUObject!ProcessLocalScriptFunction() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1082]
UnrealEditor_CoreUObject!UObject::ProcessInternal() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1170]
UnrealEditor_CoreUObject!UFunction::Invoke() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:5912]
UnrealEditor_CoreUObject!UObject::ProcessEvent() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2003]
UnrealEditor_Engine!AActor::ProcessEvent() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\Actor.cpp:1030]
UnrealEditor_Engine!FInputActionUnifiedDelegate::Execute() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Classes\Components\InputComponent.h:302]
UnrealEditor_Engine!UPlayerInput::ProcessInputStack() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\UserInterface\PlayerInput.cpp:1419]
UnrealEditor_Engine!APlayerController::ProcessPlayerInput() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\PlayerController.cpp:2609]
UnrealEditor_Engine!APlayerController::TickPlayerInput() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\PlayerController.cpp:4762]
UnrealEditor_Engine!APlayerController::PlayerTick() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\PlayerController.cpp:2234]
UnrealEditor_Engine!APlayerController::TickActor() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\PlayerController.cpp:4914]
UnrealEditor_Engine!FActorTickFunction::ExecuteTick() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\Actor.cpp:197]
UnrealEditor_Engine!FTickFunctionTask::DoTask() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:284]
UnrealEditor_Engine!TGraphTask::ExecuteTask() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:975]
UnrealEditor_Core!FNamedTaskThread::ProcessTasksNamedThread() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:753]
UnrealEditor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:642]
UnrealEditor_Core!FTaskGraphCompatibilityImplementation::WaitUntilTasksComplete() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:2169]
UnrealEditor_Engine!FTickTaskSequencer::ReleaseTickGroup() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:565]
UnrealEditor_Engine!FTickTaskManager::RunTickGroup() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:1592]
UnrealEditor_Engine!UWorld::RunTickGroup() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:790]
UnrealEditor_Engine!UWorld::Tick() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:1531]
UnrealEditor_Engine!UGameEngine::Tick() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:1831]
UnrealEditor!FEngineLoop::Tick() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5215]
UnrealEditor!GuardedMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:183]
UnrealEditor!GuardedMainWrapper() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:147]
UnrealEditor!LaunchWindowsStartup() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:283]
UnrealEditor!WinMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:330]
UnrealEditor!__scrt_common_main_seh() [d:\a01_work\6\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll

1 Like

I get the same crash, same/similar log for the same reason. Altho I couldn’t tell when or why the camera shake crashed the editor.

Thanks for posting it, as it helps me for now to just cut out camera shake for now.

1 Like

Now I know I’m not the only one with this problem, unfortunately. I also had to stop using Camera Shake for now. If I manage to find a solution I will let you know.

1 Like

I was thinking of starting by remaking my camera shakes from scratch b/c I converted my project from UE4 to UE5. Maybe its new and the convert didn’t take, like for whatever reason my UI functions all needed to be remade. Otherwise yeah stop using it until its fixed? I’ll let you know if I make any progress. Thanks.

1 Like

I also have this issue, even with 5.03.
It only happens when I start a CameraShake while another one is running. Perhaps this helps.

It also only happens when using CameraShakes with included CameraAnimationSequence.

1 Like

Hi, I’m experiencing the same situation as you, and I find that my game crashes more easily with low frame rates in the editor :sweat_smile:

same here