Camera Setup With Parallax Layers For Paper 2D


I’m working on a 2d game which has 6 parallax layers.

I’ve created a rough version of each layer and am testing it now, but I cannot find a way to attach the sprites to the camera with an offset.

The background/layer 6 is in the distance and should not appear to move, so I will fix this to the camera/player position X.

Each layer in front that will be staggered to create the effect of depth. The player will be on layer 2 with one additional layer in the foreground.

The width of each layer is determined by how far away it is, the foreground layers are obviously the widest.

If you have any suggestions please let me know, I’d be really grateful for any help with setting this up.

Thanks (: