I try to make game where character can stand on vertical surface or ceiling. When it’s done, camera should adopt to his perspective. Problem in how camera start rotate with different perspective. I can’t figure out how change rotation to similar rotation as normal perspective. If my description too bad (that is true), my goal how camera should work exist in game Gravity Rush.
In normal mode camera rotates on red and blue lines.
When character on wall, rotation left/right(Yaw) start rotate whole camera. Like this.