Camera Rotation when load

Hi all,
i want to save the point where the camera of the player is looking and when the player loads his game i want that the camera is looking that point.

I post what i tried but the camera is still looking forward

  1. Blueprint camera : the blueprint
    code that i use for load the
    rotation
  2. character : the character blueprint
    where is the camera
  3. positionLoaded: what i see when i
    load (in the upper-left corner the
    is the coordinates that the game
    have saved before)
  4. positionSaved: where i was looking
    when i saved

What i did wrong?

no one with a solution?

Where is you loading and saving script section for you camera?

This is how i save. I load it in “blueprintcamera.png” image

Could just be me, but I can not see your rotation linked to you save game. I see the set, but where is that ROTATION actually set in the save game?

Right here. Sorry if that isn’t the answer for your question, but i’m not english so, maybe, i didn’t understand the question.

You have the variable set up, but can not see it plugged in to your same games node.

What do you have plugged in to the Save Node?

This may help:

UE4 - Tutorial - Save Game Data - Multiple Door Actors - YouTube

Problem solved: thank you all. The solution:

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