Camera Rotation when falling


I’ve recently started to make a top down game where the character can move in any direction but the camera acts like the default Top Down blueprint. I have also grabbed the Adventure Kit from the asset store which comes with a nice ability to make any surface the ground. This allows me to swap gravity around and basically be upside down until I jump. The problem I’m having is when I jump, for some reason the camera gets rotated slightly each time, and even during the fall I can see that it has rotated despite no controls being there to do that. Is there a blueprint script I can use that will force one rotation to be a constant? Setting the rotation to 0 on landed works but unfortunately the rotation happens during the fall too so it has be affected there as well.

If you have any suggestions I would greatly appreciate it. Thank you!