Hi Everyone
I am trying to make a camera that rotates ONLY when the RMB is held down, I cannot find tutorials and I’ve given it a go just trying things from the template cameras and I cannot get it to work in blueprints at all.
I really need step by step help on this one if possible.
Everynone
(Everynone)
August 6, 2024, 6:33am
2
You can use the existing setup as in the 3rd person template, but also:
create a new default input action (for holding RMB)
add it to the the mapping context as the right mouse button
and, finally, modify the IA_Look like so:
In short, the IA_Look only works if IA_Hold is down.
1 Like
OMG You legend.
I do have two questions if you have time.
In the IA_HOLD should that be left a defaults e.g. Digital Bool?
Secondly, is there a way to restrict the amount of movement on any axis, so for example X gets full 360 but Y only gets a small amount of up and down?
Thankyou again even if you don’t answer anything else.
1 Like
Everynone
(Everynone)
August 6, 2024, 8:30am
4
Yes.
Short version: check the very last entry at the very bottom. Otherwise, full setup here:
create a Player Controller BP add it to the Game Mode:
create a Camera Manager BP:
assign the Camera Manager to the Player Controller:
adjust the Camera Manager’s Class Defaults:
Or, instead:
Does not matter where it goes. The engine provides defaults; if you do not need any extras from the camera manager, this might just do.
system
(system)
Closed
September 5, 2024, 8:31am
5
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