Camera Rotation in isometric view

Hello developer forum. I am trying to make the keyboard and controller controls work with the camera instead of the pawn in a isometric view. At the moment I have the camera working but the controls get messed up and do not reset. I would like the character to always move up when pressing up etc. I am using 5.4 so the tutorials online currently are showing old blueprints and not what I have in the third person template. Help on this would be really appreciated.

Hey @zerofourzero how are you?

As I understand, you want your character to move relative to your camera instead as relative to the world, right?

To do it, you need to use thise BP for your movement:


Which is the base movement BP for the Third Person Character template!

And, for your camera, you need to be sure you are modifying the controller Yaw Input when you rotate it. So your cahracter controller rotates together with the camera!

Like this:

Hope this helps you!

Let me know if it worked, please!