camera rotation goes crazy, it inverts when i go straight up or down

Ok. Here is a quick step by step:

  1. In your content browser create a folder called Input.

  2. In that folder right click and create two Input Action and a Input Mapping Context. Name them IA_Look, IA_Move and IMC_Default, respectivley. Both IA_Look and IA_Move should have Value Type set to Axis2D:

  3. Now for IMC_Default: this is what is used to configure the inputs.

  1. Now in the character blueprint we need to add the mapping context. Right click and add to the graph the event Possessed:


    In the Add Mapping Context node select the IMC_Default you created.

  2. Right click and add IA_Look and IA_Move to the graph. Now just configure them like this:


That is it. The character show now move and look in the world.


For reference you can create any of the blueprint template projects and check out the pawn bp.