Ok. Here is a quick step by step:
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In your content browser create a folder called Input.
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In that folder right click and create two Input Action and a Input Mapping Context. Name them IA_Look, IA_Move and IMC_Default, respectivley. Both IA_Look and IA_Move should have Value Type set to Axis2D:
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Now for IMC_Default: this is what is used to configure the inputs.
- For the IA_Look, it should look like this:
- The IA_Move is a bit longer. First add W and S:
D and A:
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Now in the character blueprint we need to add the mapping context. Right click and add to the graph the event Possessed:
In the Add Mapping Context node select the IMC_Default you created. -
Right click and add IA_Look and IA_Move to the graph. Now just configure them like this:
That is it. The character show now move and look in the world.
For reference you can create any of the blueprint template projects and check out the pawn bp.






