camera rotation goes crazy, it inverts when i go straight up or down

im having this weird issue. when i rotate straight up with my mouse or down. the camera mess up and everything kinda inverts.

this is what i mean…

and heres my camera blueprint.

what should i do?

For Pawns/Character camera use AddYawInput and AddPitchInput.

could you please further explain im new to blueprint. am i doing it right?

X would be Yaw and Y is pitch (I think :melting_face: ).

If you’re on UE5, use Enhanced Input. Let me know if you need info or help setting it up.

yes please i would love to get help setting it up :face_holding_back_tears:

Ok. Here is a quick step by step:

  1. In your content browser create a folder called Input.

  2. In that folder right click and create two Input Action and a Input Mapping Context. Name them IA_Look, IA_Move and IMC_Default, respectivley. Both IA_Look and IA_Move should have Value Type set to Axis2D:

  3. Now for IMC_Default: this is what is used to configure the inputs.

  1. Now in the character blueprint we need to add the mapping context. Right click and add to the graph the event Possessed:


    In the Add Mapping Context node select the IMC_Default you created.

  2. Right click and add IA_Look and IA_Move to the graph. Now just configure them like this:


That is it. The character show now move and look in the world.


For reference you can create any of the blueprint template projects and check out the pawn bp.

Thanks a lot :heart: