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Camera rotation does not update based on pawn when using Pawn Control Rotation
Development
Programming & Scripting
Blueprint
question
,
unreal-engine
,
Blueprint
,
Spline
,
camera-rotation
Bitstalgia
(Bitstalgia)
February 8, 2016, 3:16pm
5
Yes, and the actor is rotated properly. The camera, however, is not altered at all.
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