Camera rotating with character

I’m working on a top down shooter, I got the character to turn with the mouse but it causes the camera to turn too. When the character turns to the right the camera goes to the left and vice sersa. I already made the rotation of the spring arm and camera global rather than relative.



tick

Almost certain it’s the Control Rotation; select the springarm and ensure Use Pawn Control Rotation is disabled.

Its not under the springarm but I already disabled that.

It is:

image

My bad I didn’t see that, but it was already disabled

Could you post the actor hierarchy and show the settings of the springarm?

https://imgur.com/hIpV4Ca
https://imgur.com/T59pLM7

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Just to clarify:

The camera is not rotating, it’s shifting / panning, right? It’s because there is a local transform offset on the springarm:

Zero it and use Target Offset for XY and (maybe Z if you need it), and Target Arm Length for Z. You should get much more consistent results.

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Omg thank you so much that fixed it

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