Muji17
(Muji17)
May 30, 2023, 6:23pm
1
I’m working on a top down shooter, I got the character to turn with the mouse but it causes the camera to turn too. When the character turns to the right the camera goes to the left and vice sersa. I already made the rotation of the spring arm and camera global rather than relative.
Almost certain it’s the Control Rotation
; select the springarm and ensure Use Pawn Control Rotation
is disabled.
Muji17
(Muji17)
May 30, 2023, 7:42pm
3
Its not under the springarm but I already disabled that.
Muji17
(Muji17)
May 30, 2023, 8:12pm
5
My bad I didn’t see that, but it was already disabled
Could you post the actor hierarchy and show the settings of the springarm?
Muji17
(Muji17)
May 30, 2023, 9:43pm
7
1 Like
Just to clarify:
The camera is not rotating, it’s shifting / panning, right? It’s because there is a local transform offset on the springarm:
Zero it and use Target Offset
for XY and (maybe Z if you need it), and Target Arm Length
for Z. You should get much more consistent results.
1 Like
Muji17
(Muji17)
June 1, 2023, 1:31am
9
Omg thank you so much that fixed it
1 Like
system
(system)
Closed
July 1, 2023, 1:32am
10
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