Hello, i’m new here and i’m learning slowly the engine.
I imported a zelda map to study it in the tool and added my character on it. But there are some bugs that need to fix and do not know how. I would like to learn.
1: When I walk with my character on the map, it floats in the air instead of staying on the floor.
2: When I move my character on the map (both directions), there is a rollback (camera? movement? idk) and the character seems to repeat the movements. What is it? How I fix it?
1: Sounds like a collision issue, I’m guessing your “map” is basically a bunch (or more likely one large mesh) of imported static meshes. Can you post a screenshot?
Well I’m going to stick with collisions being my answer to the first problem. As for your animation issues, it looks like the running animation has root animation (meaning the root point of the character is moving forward), meaning that as it loops that animation your character is moving forward and then snapping back to it’s origin point.