Hey there,
my camera does weird 360° when rotating it slightly on the z-axis in the sequencer between 2 keys.
Is there a setting that i accidentally activated?
Does anyone know how to fix this?
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It is + rotation value before key frame application, but returns to - value after key frame application
Relapses that have recurred in the past do not remember the cause. Enter the value as + in the direct resource.
And check if the camera rotation is world or local