@ClockworkOrange… thank you!
but… if so… I’m wondering how - as the pawn flying performs a loop - I can allow the camera to follow the pawn roll to +/- 180 and then smoothly Rlerp the camera roll down to zero. In other words, the camera would be upside down just temporarily and then smoothly roll itself to flat.
I’d like to use Rlerp instead of Lerp… because it’s a bit more flexible if the pawn flips through it’s pitch apex more than once.
I’ve been puzzling over this for ages and I haven’t yet found a way to feed in the roll into the system.
