Camera RigRail issue- Current Position on Rail keeps overwriting itself

Hi all,

I am trying to get my Rig Rail to work.
The camera is attached and is doing what its supposed to, however I have not been able to get my Rig Rail to actually move.

I have followed the steps in this: Camera Rigs | Unreal Engine Documentation

However whenever I change the Current Position on Rail value from 0 to 1 or vice versa (I’ve tried in both sequencer and the details panel) it overrides my other keyframe with the new value, causing the Rig Rail to stay in one place when playing the sequence.

I’ve gotta be missing something.

It should just be straightforward sequencer keyframing. For example, scrub to frame 1, set the value at 0, hit the keyframe button. Then, scrub to frame 100, set the value to 1, hit the keyframe button. Is that what you have?

Hi Max.Chen

The initial problem was that the second value I put in always overwrote the first regardless of position.

I have since managed to fix the problem with a restart of UE4.

Thanks for responding though :slight_smile: