Hi,
I am exploring the CinemaCameraRig (and the normal CameraRig. Still don’t know what the advantages are from one or the other).
I am trying to have a very long camera flight through my world, but always struggeling with spline twists or a broken spline and can’t get them fixed. The result is a jumping or suddenly turning/flipping camera.
Is there a simple solution to that?
Or is it better to use normal keyframing animation of the camera for long camera-movements after all?
Edit: the camera-movement / rig is very 3-dimensional. Curving it’s way through my world, also up and down…
Thanks!