Camera resetting to capsule center

I’m fairly new to UE4 so I may have missed something simple.
I’ve created a pawn to use as a targeting object and added a spring arm and camera to it. When the player presses a button the pawn snaps to the enemies position and I possess it so I can rotate the camera around the enemy. But every time I test, the camera ignores the spring arm and resets to the capsule center position.

Here’s the set up in the pawn blueprint:

Any help would be great!
Thanks