I’m fairly new to UE4 so I may have missed something simple.
I’ve created a pawn to use as a targeting object and added a spring arm and camera to it. When the player presses a button the pawn snaps to the enemies position and I possess it so I can rotate the camera around the enemy. But every time I test, the camera ignores the spring arm and resets to the capsule center position.
Here’s the set up in the pawn blueprint:
Any help would be great!
Thanks
![125709-croppercapture[3].jpg](https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/9/a/f/9af25c13a3a476fe3eac88645229f684667a7237_2_690x296.jpeg)