Camera Reset

So I am making a top-down RPG kind of game and I have managed to get the camera to move but I have 2 issues with it now and I have thought of a way to fix both.

  1. The first would be that when I move the camera away and then I click for the player to move to a location the camera also moves and I was wondering how I could get the camera to snap back to default position (Behind the player) when I click for the player to move.

  2. The camera also stutters when the player is moving and I want to move the camera to look around so if the camera gets stuck in place while the player is moving that would fix both of the problems as I won’t need to move it as the player moves.

Thank you in advance for any help.

Hey there @Bappo18! Generally if you want a camera that operates separate from the character, it’s often better to have it either detached and reattach-able, or equal with the capsule itself in player hierarchy and handle the movements.

The stuttering is likely coming from directly having the camera parented to the character or spring arm without any camera lag. If you keep the camera in the character’s blueprint, I’d usually recommend having a spring arm be the connection and have some camera lag in the details of the spring arm, this can negate any micro movements from affecting the camera.

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