I have two levels. I am switching from one to the other with the ‘Open Level’ node.
First level has a Camera Actor with Real Time Compositing elements.
The Second Level has a simple pawn placed in the world which is set to Auto Possess.
Both the levels work fine when played separately in the editor.
But, When I launch the first level and the switch to the second one using ‘Open Level’ node, the pawn in the second level does not seem to render its camera, the viewport becomes black.
After some testing, I found out that, The Pawn does get possessed, It can process inputs, but the camera does not work. It’s all black.
How can I fix this?