Camera Render Issues Using Take Recorder Takes With CitySampleCars in Sequencer

Thank you so much for getting back.

It definitely seems like an override issue.

I have used a camera I dragged from the outliner into sequencer, and based on online advice, I also tried creating one from inside sequncer. Neither worked.

I used a technique before that helped with a similar glitch, one were the camera would render in a different spot, or underground. I added a Camera Cut track to my sequence and attach the camera I wanted to render to it and it would then render correctly. That doesn’t seem to be the issue here, it seems to be switching to the camera attached to my character, in this case a car from the CitySamples pack.

The Spring Arm is not something I’ve considered yet, if i was to look at that or the attached camera, do you know of anyway to disable it temporarily.

If it helps, the shot is from a recorded take of me driving the car in game simulation mode, using Take Recorder, then I’ve dropped that take into a level sequence.

I realise some of my lingo might be wrong, but I’d be willing to post screenshots, or screen recordings of whatever necessary to help you understand better.

Again, thank you for your reply.