I’ve looked around a lot at camera relative movement questions and their answers, most of them dealing with a singular camera. Using the Third-Person blueprint as a base, I have a system in which the player looks through and can swap between several different cameras by key presses.
Hopefully I’ve not overlooked something blatantly obvious in other questions answer.
Is there a way to set player movement input based on the forward vector of the “current camera”? Meaning that as the camera’s change so too will the players directional orientation. I’d like to be able to do it without having to call upon ever single camera separately as many.
Thank you in advance for taking the time and for any help that can be given.